![]() The feature was first announced in a development log video, only for the developer to reflect on how it could bloat the game and immediately scrap it (with the log being reuploaded blanking out the entire segment). Performing well on a level would cause enemies to move faster and develop new attacks (such as Cheeseslimes attacking Peppino with a bat or Forknights using jetpacks to charge forward), but would grant more points when defeated. The Heat Meter was a mechanic introduced in Patreon demos released shortly before the game's release.The concept would later be re-used in the form of the "P-Rank" in the final game. ![]() When the latter was removed with the old system, the W-Rank was scrapped along with it. At one point, a "W-Rank" was considered, higher than S-Rank and obtained by having a high combo for the entirety of a level, which was accompanied by a new combo system.When they were redesigned to look more distinct, the mushroom Toppin had the smallest number of changes and his old design would be used as one of his taunts in the final game. The Toppins originally had more basic designs that made them look more similar to each other, with the cheese having legs and the pineapple not wearing sunglasses.They were also originally in pizza boxes before being collected but the final game changes it so they are in cages, likely to make them easier to find.Additionally, one point in development saw the Toppins being used as a defense against Pizzaface during Pizza Time, where they would transform into Sentai-looking Topping Warriors who could be launched at enemies to kill them. ![]() In the final game, the Toppins give you money to open boss battles, and the Tower Secret Treasure is not connected to Pizza Time.
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